When Capcom first approached Ninja Theory for rebooting Devil May Cry, one of the ways they pitched them the project was asking them to, as Taini put it, “Imagine Dante as he was in a western movie.” At first they produced concepts that were different, but still familiar with previous games - but as Capcom wanted a new and unique take on the brand, Ninja Theory took a more creative approach.
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While this unique entry in the Devil May Cry franchise didn’t exactly light up the charts, and remains a contentious title with series fans, at the very least it’s difficult to not admire the detail and creativeness with the art direction.Īt GDC, Ninja Theory’s Art Director, Alessandro Taini, spoke at a panel about the challenges of creating a new visual style for this reboot, and of course the many different designs they had to go through to nail Dante’s look.
Just two months ago, DmC: Devil May Cry was released and caused quite a ruckus. GDC Europe takes place this year in Cologne, Germany, from Aug.
With the next generation consoles arriving at the top end, just as mobile and indie games have taken hold at the bottom, Antoniades plans to explore whether or not there is room for a third path that turns the “squeezed middle,” where many a good studio has disappeared, into an opportunity to redefine gaming: the AAA indie game. Footage of unreleased games, the reason why they didn’t go to market, and the specific sales-related decisions that led to their demise will be discussed in detail.īritish developer Antoniades also plans to showcase previously unseen upcoming games, as well as the unrealized sequel to Kung Fu Chaos, and various other pitches that Ninja Theory had to put on ice or walk away from. The session will detail the 14-year journey of Ninja Theory, creators of standout titles like Heavenly Sword, Enslaved: Journey To The West, and DmC: Devil May Cry, including the sacrifices and concessions made by the studio to stay in the game. As part of this year’s GDC Europe Design track, Ninja Theory co-founder Tameem Antoniades is planning to give a talk currently titled “The AAA Design Postmortem.”